add Context generic type

main
Brian Sakal 2 years ago
parent e37161d3a0
commit 0495f1d87a

@ -1,43 +1,43 @@
type EventShape = [name:string, payload:any];
export interface Machine_T<S,E extends EventShape> {
states: Array<State_T<S,E>>
type Event_T = [name:string, payload:any];
export interface Machine_T<S,E extends Event_T,C> {
states: Array<State_T<S,E,C>>
}
export interface State_T<S,E extends EventShape> {
export interface State_T<S,E extends Event_T,C> {
name: S;
ons: Array<On_T<S,E>>;
ons: Array<On_T<S,E,C>>;
}
export interface On_T<S,E extends EventShape> {
export interface On_T<S,E extends Event_T,C> {
eventName: E[0];
reactions: Array<Do_T | Goto_T<S>>;
reactions: Array<Do_T<E,C> | Goto_T<S>>;
};
export interface Do_T {
export interface Do_T<E extends Event_T, C> {
type: 'Do';
fn: DoFn_T;
fn: DoFn_T<E,C>;
};
export type DoFn_T = (ctx,e,self)=>any;
export type DoFn_T<E extends Event_T, C> = (ctx:C,e:E,self)=>any;
export interface Goto_T<S> {
type: 'Goto';
targetStateName: S;
};
export const Machine = function<S,E extends EventShape>(...states:Array<State_T<S,E>>) : Machine_T<S,E> { return {states}; };
export const State = function<S,E extends EventShape>(name:S, ...ons:Array<On_T<S,E>>) : State_T<S,E>{ return {name, ons}; };
export const On = function<S,E extends EventShape>(eventName:E[0], ...reactions:Array<Do_T | Goto_T<S>>) : On_T<S,E>{ return {eventName, reactions}; };
export const Do = function(fn:DoFn_T) : Do_T{ return {type:'Do', fn}; };
export const Machine = function<S,E extends Event_T,C>(...states:Array<State_T<S,E,C>>) : Machine_T<S,E,C> { return {states}; };
export const State = function<S,E extends Event_T,C>(name:S, ...ons:Array<On_T<S,E,C>>) : State_T<S,E,C>{ return {name, ons}; };
export const On = function<S,E extends Event_T,C>(eventName:E[0], ...reactions:Array<Do_T<E,C> | Goto_T<S>>) : On_T<S,E,C>{ return {eventName, reactions}; };
export const Do = function<E extends Event_T, C>(fn:DoFn_T<E,C>) : Do_T<E,C>{ return {type:'Do', fn}; };
export const Goto = function<S>(targetStateName:S) : Goto_T<S> { return {type:'Goto', targetStateName} };
interface Tick_T {
doFunctions: Array<DoFn_T>
interface Tick_T<E extends Event_T, C> {
doFunctions: Array<DoFn_T<E,C>>
};
const Tick = function(doFunctions : Array<DoFn_T>) : Tick_T{ return {doFunctions}; };
const Tick = function<E extends Event_T,C>(doFunctions : Array<DoFn_T<E,C>>) : Tick_T<E,C>{ return {doFunctions}; };
export interface Interpreter_T<S,E extends EventShape,C> {
machine: Machine_T<S,E>;
export interface Interpreter_T<S,E extends Event_T,C> {
machine: Machine_T<S,E,C>;
state: S;
context: C | {};
}
export function interpret<S,E extends EventShape,C>(machine:Machine_T<S,E>, options?:{state?:S, context?:C | {}}) : Interpreter_T<S,E,C>{
export function interpret<S,E extends Event_T,C>(machine:Machine_T<S,E,C>, options?:{state?:S, context?:C | {}}) : Interpreter_T<S,E,C>{
let {state, context} = options || {};
if(typeof state === 'undefined'){ state = machine.states[0].name; }
if(typeof context === 'undefined'){ context = {}; }
@ -46,12 +46,12 @@ export function interpret<S,E extends EventShape,C>(machine:Machine_T<S,E>, opti
/** Helper function for `send()`
*/
function getState<S,E extends EventShape,C>(interpreter : Interpreter_T<S,E,C>) : State_T<S,E>{
return interpreter.machine.states.find((state)=>state.name===interpreter.state) as unknown as State_T<S,E>;
function getState<S,E extends Event_T,C>(interpreter : Interpreter_T<S,E,C>) : State_T<S,E,C>{
return interpreter.machine.states.find((state)=>state.name===interpreter.state) as unknown as State_T<S,E,C>;
}
/** Helper function for `send()`
*/
function getOns<S,E extends EventShape>(state : State_T<S,E>, event:E) : Array<On_T<S,E>>{
function getOns<S,E extends Event_T,C>(state : State_T<S,E,C>, event:E) : Array<On_T<S,E,C>>{
return state.ons.filter((on)=>on.eventName===event[0]);
}
/** Inject an Event into the Interpreter's "tick queue".
@ -64,7 +64,7 @@ function getOns<S,E extends EventShape>(state : State_T<S,E>, event:E) : Array<O
* whether to run a reaction at all. If an Event is received, and is specified to be applied on a past
* Tick, it is discarded.
*/
export function send<S,E extends EventShape,C>(interpreter : Interpreter_T<S,E,C>, event:E){
export function send<S,E extends Event_T,C>(interpreter : Interpreter_T<S,E,C>, event:E){
const state = getState(interpreter);
const ons = getOns(state, event);
const tick = Tick(ons
@ -75,10 +75,10 @@ export function send<S,E extends EventShape,C>(interpreter : Interpreter_T<S,E,C
return reaction.fn;
}
else if(reaction.type === 'Goto'){
return (ctx,e,self)=>{};
return (ctx:C,e:E,self)=>{};
}
else{
return (ctx,e,self)=>{};
return (ctx:C,e:E,self)=>{};
}
})
);

@ -1,12 +1,13 @@
import { Machine, State, On, Do, Goto, Spawn, Unspawn } from '../index';
const beginTimer = ()=>{};
const beginTimer = (ctx:C, e:E)=>{};
type S = 'green' | 'yellow' | 'red';
type E = ['entry',null] | ['timer-finished',null];
type C = null;
const machine =
Machine<S,E>(
Machine<S,E,C>(
State('green',
On('entry',
Do(beginTimer)

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