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113 lines
2.8 KiB
JavaScript
113 lines
2.8 KiB
JavaScript
(() => {
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// src/index.ts
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var Machine = function(...states) {
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return { states };
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};
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var State = function(name, ...ons) {
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return { name, ons };
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};
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var On = function(eventName, ...reactions) {
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return { eventName, reactions };
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};
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var Do = function(fn) {
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return { type: "Do", fn };
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};
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var Goto = function(targetStateName) {
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return { type: "Goto", targetStateName };
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};
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var Tick = function(doFunctions) {
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return { doFunctions };
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};
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function interpret(machine2, options) {
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let { state, context } = options;
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if (typeof state === "undefined") {
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state = machine2.states[0].name;
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}
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const interpreter = { machine: machine2, state, context, tickQueues: [] };
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console.log(interpreter);
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send(interpreter, ["entry", null]);
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return interpreter;
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}
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function getState(interpreter) {
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return interpreter.machine.states.find((state) => state.name === interpreter.state);
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}
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function getOns(state, event) {
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return state.ons.filter((on) => on.eventName === event[0]);
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}
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function noop() {
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}
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function send(interpreter, event) {
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const state = getState(interpreter);
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const onsTree = getOns(state, event);
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const reactions = onsTree.map((on) => on.reactions).flat();
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const indexOfFirstGoto = reactions.findIndex((reaction) => reaction.type === "Goto");
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const indexOfFinalReaction = indexOfFirstGoto === -1 ? reactions.length - 1 : indexOfFirstGoto;
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const reactionsUntilFirstGoto = reactions.slice(0, indexOfFinalReaction + 1);
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const functionsToRunInTick = reactionsUntilFirstGoto.map((reaction) => {
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if (reaction.type === "Do") {
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return reaction.fn;
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} else if (reaction.type === "Goto") {
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return (ctx, e, self) => {
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self.state = reaction.targetStateName;
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send(self, ["entry", e]);
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};
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} else {
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return noop;
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}
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});
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const tick = Tick(functionsToRunInTick);
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tick.doFunctions.forEach((fn) => {
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fn(interpreter.context, event, interpreter);
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});
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}
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// src/tests/00-basic.ts
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var beginTimer = (ctx, e, self) => {
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setTimeout(() => {
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send(self, ["timer-finished", null]);
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}, 800);
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};
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var log = (ctx, e, self) => {
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console.log(self.state);
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};
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var machine = Machine(
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State(
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"green",
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On(
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"entry",
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Do(beginTimer),
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Do(log)
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),
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On(
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"timer-finished",
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Goto("yellow")
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)
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),
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State(
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"yellow",
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On(
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"entry",
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Do(beginTimer),
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Do(log)
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),
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On(
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"timer-finished",
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Goto("red")
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)
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),
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State(
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"red",
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On(
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"entry",
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Do(beginTimer),
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Do(log)
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),
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On(
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"timer-finished",
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Goto("green")
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)
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)
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);
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var actor = interpret(machine, { context: {} });
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})();
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